Goddard Mini-campaign

This is an idea for a campaign for the Goddard faction. Unlike the major faction's campaigns, this one will not lock the player to the Goddard faction, and the player can continue with whatever campaign he chooses.

The Goddard campaign centers around corporate espionage and the secret development of a new Goddard Mark II warship.

Missions:

- Some delivery that they need done quickly and cannot find a pilot for; nothing secretive.

- Another delivery mission of some kind shortly following the prior one. Perhaps something unusual happens to make it more interesting.

- Important courier mission. After arrival, it is revealed that the delivery was for plans for the Goddard Mark II.

- Corporate espionage against Krain Industries to steal some new technology they have developed. The player is chased by a couple Kestrels attempting to prevent the player from delivering the secrets to Goddard.

- The player must fly around to various worlds to obtain various components for the prototype Goddard II. For mass production these will largely be manufactured in the Goddard system.

- Goddard has a prototype for the new ship located in a remote system away from prying eyes. The player must test out the new ship (TODO: What is involved in testing it?).

- The player has to guard a grand unvailing of the new ship. Someone (probably Krain Industries, but it could be someone else) atempts to sabatoge the event and the player must stop this. After this, the player is notified that the ship has been released, and it becomes available for sale.