Needed Audio

Missile related
The way missiles work in Naev has changed. Using missiles now involves getting a lock on your target first, before you can fire the missiles. See also: Missile Revamp This system creates the need for audiovisual cues to help the player.

NEEDED SOUNDS

Ship related

 * Various engine sounds. Different engines should sound differently.
 * (Possibly) alternative hyperspace sounds. Hyperspace sounds consist of five phases: engine chargeup, engine powerdown, constant engine hum, jump in, jump out. See, , , ,.

Miscellaneous

 * Weapon and explosion sounds: pew pew whoosh crash boom bam bling.

Music
Nothing specific at the moment, but more is always better.