Slots

Slots are how Naev categorizes outfits. Each ship has a fixed number of slots which fit equipment, functioning as a way to limit the roles a given ship may fill.

Each slot has both a type and a size. The three slot types are weapon, utility, and structure. All equippable outfits fall into one type or another.

There are also three slot sizes, used as an upper limit for what fits into a slot.

Weapon Slots
Weapon slots are rather self-explanatory. Anything that deals damage or launching projectiles (or fighters) fits into a weapon slot.


 * Cannons
 * Turrets
 * Beams
 * Launchers
 * Fighter bays

Utility Slots
Utility slots are used primarily for high-tech outfits, including manually-triggered "active" outfits such as afterburners. They're also used for outfits that have significant impacts on the ship's regeneration and other dynamic properties.


 * Reactors (Energy regeneration)
 * Shield Boosters (Shield regeneration)
 * Scramblers (Electronic warfare masking)
 * Afterburners and other active outfits

Structure Slots
Structure slots are used for simplistic "passive" upgrades.


 * Batteries
 * Shield Capacitors
 * Cargo Pods
 * Fuel Pods

Slot Sizes
The three slot sizes are small, medium, and large. Currently, these sizes are represented in-game by coloured backgrounds:  yellow ,  green , and  Blue , respectively.

Slot sizes serve as an upper limit. You can't place a large outfit into a medium slot, but you can put medium outfit into a large slot.