User:BTAxis

Features
In order of importance:
 * Asteroids
 * Safe lanes
 * Economy
 * Procedural explosion effects

Graphics

 * Six passenger quarter outfits: small/medium/large x economy class/VIP class
 * Za'lek prototype battlecruiser (Viruk has a candidate)

What are my gripes with Naev so far?
I'm glad you asked, because this is a rather interesting subject. It all began when I was a little boy, working in the silver mines of Malaysia. There was this one camp guard with peculiar tendencies, who... ah, but I can see you're in a hurry, so I should skip the introductory part and move on to the matter at hand:


 * Time compression
 * I think time compression is too high currently. It makes time compression feel too much of a "travel skip", which of course it is, but it can be taken too far. Taking time to get from A to B is, in my view, an important part of epic, open-world space games. Without it, one gets the feeling one is fast-forwarding from one interesting bit to another, like a collection of highlights from a running series. The uneventful period in between these parts is what makes them all the more significant.


 * Time compression and jumps
 * I feel that jumps shouldn't take place in time compression. One reason is what I mentioned above. Another, more practical reason is that time compression always ramps down for the last jump in a route, meaning the last jump WON'T be made in time compression. Since the player is taught that jumps can be made in time compression from earlier jumps in the route, the player will feel encouraged to always plot a course one jump farther than he actually wants to go. In other words, the player is taught to use the system in ways it was not meant to be used.