Ship Graphics

Ships in Naev are 2D sprites, but they're generated from 3D models (these models are available here). In future, 3D models will be used in-game, which should be kept in mind with regard to texture sizes and polycount.

= Ship Models =

Ship models should adhere to the following guidelines:


 * Polycount: Ideally as few as necessary. Existing models range from approximately 500 to 5000 faces.
 * Format: Blender files are preferred, but any format Blender can import (3DS, OBJ, etc.) is sufficient.
 * Orientation: Centered on the origin and oriented so the front of the model faces negative Y (Example).
 * Style: There are currently no developed stylistic guidelines, as most existing factions (Barring Sirius and Za'lek) largely consist of models from Vega Strike.
 * Refer to the Ships article for ship class descriptions.

Civilian Ships
We need ships to put civilian pilots in. There is no limit to the amount of ship types Naev can use, so the only guideline here is, the more the better.

Civilian ships should give the impression that they're not combat ships (because they won't be). Compare civilian ships to personal automobiles - they can be sports models, family models, small transports, run down secondhands, et cetera.

Faction Ships
Each faction should have its own unique ship set. Civilian versions of faction ships may be available, but should generally be toned-down editions. Faction ships should be themed on a common colour scheme, while civilian versions should be mostly unmarked. Each major faction should have the following:


 * Light fighter (police)
 * Heavy fighter (military)
 * Bomber
 * Corvette
 * Destroyer
 * Cruiser
 * Carrier

However, minor factions may lack some of these. For style please refer to faction styles.

The following is a list of the current factions and their ships.