Ships

The information on this page is out of date. The Ship class philosophy page is newer and better. This page should be deleted.

= Classes =

Civilian
Weak ships without much power designed to be flown by normal civilians. They still have weapons, although not many to deal with asteroids and pirates.

Yacht
Small ship, generally with room for few people to cruise the stars.
 * Llama

Luxury Yacht
High end version of a yacht, generally has much better sensors.

Cruise Ship
The biggest of the civilian ships.

Merchant
Merchant vessels are optimized for cargo space. They generally are gigantic flying trucks.

Courier
Small transport ship.
 * Koala

Freighter
Medium transport ship.

Bulk carrier
Large transport ship.

Military
Military vessels generally have little cargo space and a large weapon space. They may not always be available to everyone.

Scout
Small ship for scouting. Generally equipped with many sensors and jamming systems.

Fighter
Small ship for combat. Can be launched off bigger ships.

Bomber
Small ship designed for long range combat and precision strikes against larger vessels.

Corvette
Medium ship with a focus on maneuvrability.

Destroyer
Medium ship with focus on destruction power. Generally escorted by smaller vessels.

Cruiser
Large ship with heavy destructive powers.

Carrier
Large ship that carries hangar bays for fighters and bombers. Generally largest of the Military ships.

Robotic
Robotic vessels tend to be much more optimal because they don't have to use  space and energy for life support. They are generally completely autonomous.

Drone
Small robotic vessel.

Heavy Drone
Medium robotic vessel.

Mothership
Enormous robotic vessel that generally launches Drones and Heavy Drones.

Organic Hybrid
Not yet implemented in game.

Idea is to have a rare ship that one can acquire. The ship would start out with a large pool of experience that would be used as you do stuff with the ship evolving it towards one  direction or another. Eventually they would cap out. Over time you could evolve a capped out ship towards another type.

There would be basically 3 experience groups: Each would cause random mutations ta happen that can grow or shrink. Like a mutation outfit cannon that with more attack experience would become  stronger into a beam maybe.
 * Attack
 * Flight
 * Defence

Hybrid ships wouldn't be able to use common outfits. They would have to use special ones or "grow" their own.