Roadmap

We are in need of people to work on these things! Feel free to fork the Naev source code and try your hand at implementing them!

= Next Release (0.6.0) =

Beta

 * Control improvements
 * WASD scheme by default, perhaps an option to set a default WASD or arrow key layout
 * Auto-assignment of active outfits to weapon groups, or a parallel system (e.g. function keys)


 * Landing window improvements
 * Store: Filtering (tabs), possibly free-form, incremental text search
 * Equipment: Enhanced filtering, some way to quickly differentiate outfits that share icons
 * Note: Not entirely done, but as done as it's going to be for now. The outfit image arrays need a graphical overhaul.
 * Shipyard: Preview new ships with their default core outfits, or showcase the ship stats directly
 * The former is only an apples-to-apples comparison if all ships come with identical core outfits

Stable

 * Missile system revamp
 * Needs further discussion, some ideas include giving torpedoes no or zero forward thrust, and salvo-based regenerating ammo
 * Playtest missions and adjust difficulty based on player feedback
 * Support for high-DPI monitors
 * Slot size indicators

Done

 * 1) Conditional landing
 * 2) Better reputation
 * 3) Faction: Soromid
 * 4) Tech editor
 * 5) Asset/jump discovery
 * 6) Rebalance core outfits
 * 7) Rebalance ships

Original (circa-2012) Goals

 * 1) Missile Revamp
 * 2) Slot size indicators
 * 3) Quadtree Implementation
 * 4) Asteroids
 * 5) Fancier cooling (multiplied depending on idle time and such)
 * 6) Split damage stats into armour and shield damage stats, corrected for damage type
 * 7) (Possibly) Fleet AI
 * 8) (Possibly) Safe lanes
 * 9) (Possibly) Enhanced joystick support

= Down the line =

These are grouped as possible minor version releases (for example 0.5.0 -> 0.5.1).

Economy

 * 1) Proper economy model.

Improved Combat

 * 1) Fire modes
 * 2) Mechanics to discourage afterburner usage out of combat.
 * 3) More ship stats and different outfits
 * 4) Active ewarfare (jamming)
 * 5) Dynamic Zoom improvements (handle better capships and the likes)
 * 6) Weapon Lua API (maybe delay for 0.5.x?)
 * 7) Rewrite beams (and fix collision error)
 * 8) AI tweaks and improvements (almost done but still some quirks like collective drones)

Contraband

 * 1) Add contraband
 * 2) Add black market
 * 3) Add patrols and scanning

GLSL (OpenGL Shading Language)

 * 1) GLSL Infrastructure
 * 2) Motionblur instead of rumble
 * 3) Fancier jump animations
 * 4) Replace fixed pipeline stuff with GLSL (with fixed pipeline as backend)
 * 5) Engine and missile trails

3D

 * 1) 3D rendering of ships and models (https://github.com/naev/naev/pull/511)

Asteroids

 * 1) Quadtree implementation
 * 2) Asteroids
 * 3) Mining
 * 4) Safe lanes

Fleet AI

 * 1) Fleet level AI
 * 2) Faction-wide AI (to some extent)

Misc

 * 1) Follow that ship! mode
 * 2) Ingame database
 * 3) Player stats
 * 4) Better news

Translation
Translation is scheduled for the far future when Naev is mature. See FAQ.


 * 1) Support for unicode
 * 2) Support for multiple languages
 * 3) Support to aid translators in multiple languages