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Needed 2D Artwork

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The following is a list of artwork Naev still needs.

Contents

Planet Graphics

Ideally, each and every planet in the game would be unique, so no planet graphic would be reused. Currently this is far from being the case. One may check which planet graphics are used multiple times by running the gfx/planet/check.sh script (requires sh or bash).

Planet graphics in Naev should adhere to the following guidelines.

Land Graphics

Ideally, each and every planet in the game would be unique, so no planet exterior graphic would be reused. Currently this is far from being the case. One may check which planet exterior graphics are used multiple times by running the gfx/planet/check.sh script (requires sh or bash).

Planet exterior graphics in Naev should adhere to the following guidelines.

Outfit graphics

We need unique images for the following outfits:

The outfitters store pictures should be at least 128 x 128 PNG with transparent background, though higher resolution source material is also great. The outfitters pictures currently in the game can be browsed in the Git repository.

NPC portraits

NPC portraits are just that, portraits of NPCs. They appear in the mission bar. Naev currently uses grumbel's portraits, but our reliance on a single artist is something we want to get away from.

What we need is a method of generating portraits from base components (head shapes, noses, eyes, etc.), in a "Mr. Potato Head" kind of fashion. For this we will need a good number of such components. Portraits will always show characters directly facing the player, so all components should be drawn from that perspective.

In addition, missions will always need unique characters. A list of the current needed portraits is kept track of at npc_portraits.

System backgrounds

Since we implemented the Improved System backgrounds, backgrounds are sexier than ever. They include big glowing stars and nebula backgrounds. However we can always use more. They should be unique, enthralling and star-less. For the main part they should be "natural looking". For examples one can look at other video games like for example EVE at http://www.eveonline.com/wallpapers/ .

Special effects

We are currently in need of the following special effects:

Misc 2D artwork

Games require a lot of artwork. A good game will feature a lot of different types of artwork all over and during the entire game. It may not have to be even part of the game itself, but on the website, as promotional stuff, etc... Naev is behind in this aspect, which is why we'll mention ideas for more artwork we need here.

Below are some category ideas.

Dialogue Images

Naev has many images (tk.msg and friends) used in missions. It would be great to have each important message window to have an image of for example what is happened. A great example would be the advanced shipping mission where you do a prisoner trade and it goes wrong and everyone is getting killed. An image of a starport with explosions and lasers would look great. It could even be hand drawn.

Some ideas:

Of course it would be great to go through all the missions and see everything that could be used.

Promotional Art

It would be great to have promotional art. Showing depictions of for example how life is on the planets of the great houses. Or just random scenes of artwork related to Naev. It would have to be consistent with the lore but anything can be done here. It could even just be stuff like wallpapers.

More specific ideas: