Roadmap
From Naevwiki
Contents |
Next Release (0.6.0)
- Missile revamp
- Slot size indicators
- Quadtree Implementation
- Asteroids
- Fancier cooling (multiplied depending on idle time and such)
- Split damage stats into armour and shield damage stats, corrected for damage type
- (Possibly) Fleet AI
- (Possibly) Safe lanes
- (Possibly) Enhanced joystick support
Done
-
Conditional landing -
Better reputation -
Faction: Soromid -
Tech editor -
Asset/jump discovery
Down the line
These are grouped as possible minor version releases (for example 0.5.0 -> 0.5.1).
Economy
- Proper economy model.
Improved Combat
- Fire modes
- Mechanics to discourage afterburner usage out of combat.
- More ship stats and different outfits
- Active ewarfare (jamming)
- Dynamic Zoom improvements (handle better capships and the likes)
- Weapon Lua API (maybe delay for 0.5.x?)
- Rewrite beams (and fix collision error)
- AI tweaks and improvements (almost done but still some quirks like collective drones)
Contraband
- Add contraband
- Add black market
- Add patrols and scanning
GLSL (OpenGL Shading Language)
- GLSL Infrastructure
- Motionblur instead of rumble
- Fancier jump animations
- Replace fixed pipeline stuff with GLSL (with fixed pipeline as backend)
- Engine and missile trails
3D
- 3D rendering of ships and models
Asteroids
- Quadtree implementation
- Asteroids
- Mining
- Safe lanes
Fleet AI
- Fleet level AI
- Faction-wide AI (to some extent)
Misc
- Follow that ship! mode
- Ingame database
- Player stats
- Better news
Online Resources
- Migrate pages from the old Google Code wiki to this wiki. (list of pages to migrate)
Translation
Translation is scheduled for the far future when Naev is mature. See FAQ#How_can_I_translate_Naev_to_.24FOO_language.3F.
- Support for unicode
- Support for multiple languages
- Support to aid translators in multiple languages