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Contents

Next Release (0.6.0)

  1. Missile revamp
  2. Slot size indicators
  3. Quadtree Implementation
  4. Asteroids
  5. Fancier cooling (multiplied depending on idle time and such)
  6. Split damage stats into armour and shield damage stats, corrected for damage type
  7. (Possibly) Fleet AI
  8. (Possibly) Safe lanes
  9. (Possibly) Enhanced joystick support

Done

  1. Conditional landing
  2. Better reputation
  3. Faction: Soromid
  4. Tech editor
  5. Asset/jump discovery

Down the line

These are grouped as possible minor version releases (for example 0.5.0 -> 0.5.1).

Economy

  1. Proper economy model.

Improved Combat

  1. Fire modes
  2. Mechanics to discourage afterburner usage out of combat.
  3. More ship stats and different outfits
  4. Active ewarfare (jamming)
  5. Dynamic Zoom improvements (handle better capships and the likes)
  6. Weapon Lua API (maybe delay for 0.5.x?)
  7. Rewrite beams (and fix collision error)
  8. AI tweaks and improvements (almost done but still some quirks like collective drones)

Contraband

  1. Add contraband
  2. Add black market
  3. Add patrols and scanning


GLSL (OpenGL Shading Language)

  1. GLSL Infrastructure
  2. Motionblur instead of rumble
  3. Fancier jump animations
  4. Replace fixed pipeline stuff with GLSL (with fixed pipeline as backend)
  5. Engine and missile trails

3D

  1. 3D rendering of ships and models


Asteroids

  1. Quadtree implementation
  2. Asteroids
  3. Mining
  4. Safe lanes


Fleet AI

  1. Fleet level AI
  2. Faction-wide AI (to some extent)

Misc

  1. Follow that ship! mode
  2. Ingame database
  3. Player stats
  4. Better news

Online Resources

  1. Migrate pages from the old Google Code wiki to this wiki. (list of pages to migrate)

Translation

Translation is scheduled for the far future when Naev is mature. See FAQ#How_can_I_translate_Naev_to_.24FOO_language.3F.

  1. Support for unicode
  2. Support for multiple languages
  3. Support to aid translators in multiple languages