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Ship class philosophy

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Outlines the philosophy behind the different ship classes.


Contents

Civilian Ships

Generally need no license to buy. They don't really feature combat abilities and are meant for use by civilians in protected systems.

Merchant Ships

Have great cargo carrying capacity. Also meant to have a good amount of autonomy. However they generally are quite defenceless and meant to go in convoys with escorts. Exception would be some transport ships modified to be able to ward off weaker attackers.

Combat Ships

The bulk of Naev ships are combat ships, as combat is a fundamental part of Naev. There are many systems with little or no protection and it's therefore important for these to exist. They all require licenses and the likes to get.

Robotic Ships

These are ships with no crew, therefore they cannot be neither boarded nor piloted by the player (without modifications).

Organic Ships

Ships by Soromid. Needs more fleshing out but the idea is that they're metal frames with flesh grown onto them. They should be able to grow their own weapons and ammunition.